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- $
- $ Data file for realtime overlay mappings.
- $
- $ Use the label found in the OverlayDefines.h file. Each line of
- $ each message (cue) can be 50 characters long. Anything after the '#'
- $ character can be used for comments.
- $
- $ NOTE: Use a "#" to terminate message strings.
- $ NOTE: Use a '\' for continuation lines.
- $ NOTE: It's best to list the labels in ascending order.
- $
- $ Overlay Label Message Map Index
- $ ------------- ------------------------------ ---------
- $ OVL_1 Auto Pilot OFF # 2
- $
- $*************************************************************************
- $
- $<-------------This is 50 characters------------>|
- $*************************************************************************
- OVL_1
- Auto Pilot ON #
-
- OVL_2
- Auto Pilot OFF #
-
- OVL_3
- FAD ON #
-
- OVL_4
- FAD OFF #
-
- OVL_5
- Target Lock ON #
-
- OVL_6
- Target Lock OFF #
-
- OVL_7
- Time Compression ON #- from draw_perm_overlay
-
- OVL_8
- Time Compression OFF #
-
- OVL_9
- TRUE AIRSPEED ON #
-
- OVL_10
- INDICATED AIRSPEED ON #
-
- OVL_11
- Attempt to ditch with canopy closed #
-
- OVL_12
- Your Opponent was killed #
-
- OVL_13
- Ditch with ordnance attached #
-
- OVL_14
- Canopy must be opened by instructor #
-
- OVL_15
- Zap Requested #
-
- OVL_16
- Zap Denied -- Must be Airborne #
-
- OVL_17
- Zap Denied -- Combat Engagement #
-
- OVL_18
- Zap Denied -- Low Fuel #
-
- OVL_19
- Zap Denied -- Damaged Aircraft #
-